

This doesn’t mean the development stops, far from it. If the players are satisfied, we will want to release WARNO in full after 6-8 months. Regardless, we want to have the basic scope of WARNO completed within 6 months. However, game development can be a tricky beast, so timelines and schedules are difficult to predict. “Please be aware that after WARNO’s Early Access launch, we aim to work continuously on the game until the foreseeable future - and beyond. Hoelang blijft dit spel ongeveer in vroegtijdige toegang? We want to grow WARNO together with our community so that over time it becomes the best version of itself… much like a fine bottle of red wine (we are French after all).” Rather, our vision is to roll out different major features and segments, each playable from start to finish, during our Early Access program. We aim to have the same recommended specs needed as for Steel Division 2, our previous World War II RTS. Our goal is to offer a game that is stable and fun to play from the get-go. With their guidance, frequent interaction, and hopefully honest feedback, we will be able to make the best next-gen World War III battle simulator.Įarly Access does not mean buggy or unfinished.

We create our new game with and for our players. We want to kick off with Early Access - to give our community and players, veterans and new ones alike, a running start with WARNO. But we know we can’t do it alone, and that’s why we need our dedicated community and player base to give us a hand.Īs a small game development team, with years of experience making in-depth strategy games, we know that time and resources can help make a good game perfect. Steam Early Access allows us to do this in a way we could never imagine before. As an independent studio, we aim to be completely self-sufficient. and Wargame: European Escalation (the one that started it all) over 10 years ago.

We have been doing betas of our titles back to R.U.S.E. We learned along the way that inviting players and the community to support us, and doing betas often, helps tremendously in fine-tuning and polishing our games to a level that we want them to be. WARNO - short for Warning Order - will be much the same. “At Eugen Systems, we love making strategy games, especially if they are as complex, multilayered, and realistic as our titles.
